Unit - 2
Displacement
Displacement of a particle or a body can be defined as the change in position with respect to a given reference. It can be of two types:
Linear displacement: linear displacement is the change in position in linear direction. Represented by symbol s.
Angular displacement: it is the angle subtended by a body at the center in radians when it is moving in circular path. It is denoted by .
Velocity can be defined as the rate at which a body changes its position with respect to time. Velocity is a vector quantity. Just like displacement velocity is of two types:
Linear velocity: linear velocity can be defined as the rate of change of position with respect to time by a body when it moves in a straight-line path. Its unit is m/sec.
Angular velocity: angular velocity can be defined as the rate of change of position with respect to time when it moves in the circular path. Its unit is rad/sec. The relationship between linear and angular velocity is given by equation below:
Here v is the linear velocity, while is the angular velocity and r is the radius of circular path in which the body is moving.
Relative velocity: Relative velocity can be defined as the comparative velocity of two moving bodies with different or same velocity. Let us assume the va and vb be the velocity of body A and B respectively. Relative velocity of body A with respect to the body B is given by:
Similarly, relative velocity of body b with respect to body a is given by:
Motion of a Link:
Let us assume that we have a link AB shown in figure 1. A and B be the end points of the given link and the end B is rotating in clockwise direction with respect to A. In this situation the distance between these end points remains unchanged and there is no relative motion between the points A and B along the line joining them. But in this case point B is having relative motion in the direction perpendicular to link AB.
Figure.1. Motion of a link
From above discussion we can say that relative velocity of two points on a link is always perpendicular to the line joining those two points.
Hence in order to represent the relative velocity of B with respect to A in the above link we use a vector which is perpendicular to the link.
The velocity of point B with respect to point a is given by:
Similarly, the velocity of point C with respect to point A is given by
From above equation we can conclude that the point c on vector ab divides it in the same ration as C divides the link AB which is shown below.
Determination of velocity in four link mechanism
Velocity of a link can be obtained by following two ways
- Relative velocity method
- Instantaneous center method
Relative velocity method
Let us consider a four-link mechanism shown in figure 2, in which link AB is be the driver which is rotating with an angular velocity , link AD is fixed, link BC be the coupler and the link CD be the driven or output link, whose velocity can be obtained as follows:
As the link AD is fixed so in order to obtain the absolute velocity of any point on the mechanism can be obtained relative to any point on the link AD. That’s why the velocity of C relative to A is equal to velocity of C relative to D
Figure 2. Four bar mechanism and its velocity diagram
From the velocity diagram
Where
In order to obtain the unknown velocities velocity diagram with a given scale is to be made. Steps to draw the velocity diagram are as follows:
- Draw a velocity vector ab to represent the velocity of link AB.
- As we discussed earlier the direction of motion of link is perpendicular to the given link hence draw a line perpendicular to link BC of any length at point b.
- Now draw another vector perpendicular to CD through the point d and locate the point c at the interception of the lines drawn form point d and b.
- Now put the arrowheads to the vectors bc and cd in the proper sense.
- Now by measuring the lengths of the vectors bc and cd we can obtain the velocity of the links BC and CD by conversion from the selected scale.
Velocity of intermediate points
The velocity of any intermediate point can be obtained by dividing the velocity vector in the ratio same as the point divides the link. Velocity of point E relative to B on the link BC is represented by be and can be obtained as follows:
Velocity of offset points
In figure 2, point F be the offset point on the link BCF. In order to obtain the velocity of point F, construct a line perpendicular to link BC through point b in velocity diagram and another line perpendicular to BC through point c. The intersection point of these two perpendicular lines will provide the point f, as shown in figure 2. By joining the point f and a/d we can obtain the absolute velocity of the offset point f, which is represented by the vector af or df.
Vector equation for the point F is given as follows:
Angular Velocity of Links
Link BC
From the figure 2 we can see that the point C moves in upward direction relative to point B and it is represented by the vector bc in the velocity diagram. Hence, we can say that moves in counter-clockwise direction with respect to B.
Similarly, if we see the motion of point B relative to point C, the point B moves down ward direction with respect to point C shown by vector cb in velocity diagram. But the sense of rotation of point B relative to C is again counter-clockwise direction.
Therefore, the angular velocity of a link about one extremity is same as the angular velocity about the other.
Velocity of Rubbing
Figure 3 shows the ends of two links of a turning pair, which consists of two parts one is pin and other is hole. During operation hole of one link will rub on the surface of pin of the other link. Such relative motion between the pin surface and the hole is known as rubbing velocity, it can be calculated by the obtaining the algebraic some of angular velocities of the connecting links multiplied by the radius of pin.
Figure.3. Ends of two links of a turning pair
Consider a turning pair shown in figure 4, in which link OA and OB are connected by a pin joint having angular velocity 1 and 2 respectively and r be the radius of pin. The rubbing velocity of the pin joint is given by
Figure.4. Turning pair connected by pin joint
If the links are rotating in same direction, rubbing velocity is given by:
In case when the pin joint connects a sliding member to a turning member, angular velocity of sliding link is taken as 0. Let us assume in such pair be the angular velocity of the turning link and r be the radius of pin, then
Acceleration of a Body
Acceleration of a body can be defined as the rate of change of velocity with respect to time. Similar to velocity it can be of two types:
- Linear acceleration: it is the rate of change of velocity with respect to time while it is moving in straight line.
- Angular acceleration: it is the rate of change of velocity with respect to time while the body is moving in circular path. The angular acceleration has two components one is tangential which is the result of change in magnitude of tangential velocity and other is centripetal acceleration which acts towards the center of the circular path in which the body is moving.
Acceleration of a link
Let us assume a link OA of length r rotating in clockwise direction having angular velocity at the given instant and the angular acceleration in the direction of the angular velocity shown in figure 10.
Figure 5. Components of angular acceleration of a rotating link.
In the figure 10 (b) shows the acceleration diagram of the link OA when the acceleration supports the velocity while figure 10 (c) shows the acceleration diagram when acceleration opposes the velocity.
- If the link rotates with constant angular velocity i.e. =0. In this case tangential acceleration is 0 and the total acceleration is represented by centripetal acceleration.
- If = 0 i.e. the link is moving in straight line and tangential acceleration represents the total acceleration of the body.
Total acceleration of the link OA is given by the vector sum of tangential and centripetal acceleration i.e.
And the direction is given by
Acceleration of a four-link mechanism
Let us consider the figure 11 which shows the four-link mechanism, it’s velocity and acceleration diagrams. In the given mechanism link AB is rotating with an angular velocity , in clockwise direction with angular acceleration supporting the angular velocity.
Figure 6. Acceleration analysis of four-link mechanism
Now in order to find the acceleration of various points on the mechanism we have to follow given steps.
Step 1: Write the vector equation of acceleration for the given point.
e.g.
i.e.
Or
Now each of the above three accelerations have two components i.e. tangential and centripetal. So,
Step 2: Set the given vector table.
Table.1. Acceleration vectors Table
S. No. | Vector | Magnitude | Direction | Sense |
1 | A | |||
2 | b | |||
3 | B | |||
4 | - | - | ||
5 | D | |||
6 | - | - |
Step 3: Construct the acceleration diagram.
Acceleration diagram shown in figure 11 can be drawn as follows:
- Select the pole point a1 and d1.
- Draw vector with appropriate scale in the direction and sense as described in the table.
- Add to and then to .
- Now to add draw a line perpendicular to BC through the head cb of the vector . As the magnitude of is not known hence c1 can lie on either side of cb.
- Now draw vector from point d1.
- To add vector to vector draw a line perpendicular to DC through the head cd.
Now the intersection of lines drawn in steps vi and iv gives the point c1.
- Total acceleration of point B is given by vector a1b1.
- Total acceleration of point C relative to B is given by vector b1c1.
- Total acceleration of point C is given by vector d1c1.
Angular acceleration of links
Angular acceleration of different links is shown in table 2.
Table 2 Angular acceleration of links
Tangential acceleration of B relative to A | ||
Tangential acceleration of C relative to B | (represented by vector ) | |
Tangential acceleration of C relative to D | (represented by vector ) |
Acceleration of intermediate and offset points
- Acceleration of intermediate point
Acceleration of intermediate point can be obtained by dividing the acceleration vector in the ratio same as the point divides the link. e.g. Point E in the figure 11(c) on the link BC.
The vector gives the total acceleration of the point E.
Ii. Acceleration of the offset point
The acceleration of an offset point on a link, such as F on the link BC shown in figure 11, can be obtained as follows:
Step 1: write the vector equation for the acceleration of point F.
The equation can be easily solved graphically as shown in figure 11 (d). a1f1 represents the acceleration of F relative to A and D.
Instantaneous Center Method
Instantaneous center can be defined as a point about which link can be considered to be rotating at a given instant. Such a center has zero velocity, i.e. the link is at rest at this point. This center varies from instant to instant for different positions of the link. The locus of these centers is termed the centrode. Number of instantaneous centers for a mechanism can be calculated as follows:
Where N is the number of instantaneous centers and n be the number of links in the mechanism.
Properties of Instantaneous Center
- At the instantaneous center of rotation, one rigid link rotates instantaneously relative to another for the configuration of the mechanism considered.
- Relative linear velocity of two rigid link will be zero at instantaneous center.
- The two rigid links have the same linear velocity relative to the third rigid link, or any other link.
Types of Instantaneous Centers
There are three types of instantaneous centers for any mechanism. Figure 6 illustrates all the types of instantaneous centers, in which the instantaneous centers 12 and 14 does not move from its position because one link among the two links for the given instantaneous center is fixed, hence these instantaneous centers are termed as the fixed instantaneous centers.
Instantaneous centers 23 and 34 always remains at the at the intersection of the given links hence they may change their position as the links moves but their position on the links is permanent hence, these instantaneous centers are known as permanent instantaneous centers.
Instantaneous centers 13 and 24 changes their position in space with the configuration of mechanism and they also does not lie on any permanent position on the links, hence they are neither permanent nor fixed.
Figure 7. Instanteneous centers of four bar mechanism
Location Instantaneous Centers
According to the definition instantaneous center is the point where the relative velocity of the two points on a body is zero. Hence, in order to locate instantaneous center, we draw perpendicular at these points from the direction of their motion and the intersection point of these lines gives the instantaneous center as shown in figure 7(a). To locate instantaneous centers for a mechanism following observation are helpful:
- Instantaneous center of a pivoted joint lies at the center of the pin see figure 7(b).
- In case of pure rolling pair at the point of contact of the two rolling surfaces relative velocity of the two links is zero hence, the instantaneous center for such pair lie at the contact point shown in figure 7(c).
- In case of sliding pair on curved surfaces instantaneous center lies at center of the curvature as sown in figure 7(d) and 7(e).
- In case of sliding pair on flat surface instantaneous center lies at infinity shown in figure 7(f), because a flat surface can be assumed to be curved surface with center at infinity.
(a) (b)(c)
(d) (e)(f)
Figure 8. Location of instantaneous center for various cases
Arnold–Kennedy Theorem
According this theorem instantaneous centers of three -plane bodies in relative motion to each other must be co-linear.
Let us consider three links 1,2 and 3 as shown in figure 8. In the given diagram link 1 is fixed while links 2 and 3 are movable. Instantaneous center of link 1,2 and 1,3 lies on the pin joint at 12 and 13 as shown in figure 8. Now let us consider the instantaneous center for the link 2 and 3 in not co-linear to 12 and 13. In this case point 23 have two different direction of motion which is not possible. The one direction of motion for the point 23 is possible only if it is colinear to 12 and 13. That is what Kennedy’s theorem says.
Figure 9. Proving Kennedy theorem
Method to Locate Instantaneous Centers
To locate instantaneous center for a mechanism we have to follow following steps:
Step 1: Determination of number of instantaneous centers N by using relation discussed above. Let us consider the number of links for the given mechanism is 4 shown in figure 9.
Therefore,
Step 2: Make a list of all the instantaneous centers as follows:
Figure 10. Instantaneous centers for a four-bar mechanism
Step 3: Locate the fixed and permanent instantaneous centers using tick mark by inspection.
Step 4: Now to locate neither fixed nor permanent instantaneous centers use Kennedy’s theorem.
Now apply Kennedy’s theorem here links 1,2 and 3 are in relative motion hence the instantaneous center 13 can be obtained by joining the lines extending the obtained by joining instantaneous centers 12, 23 and 14, 34. Similarly links 1,2 and 4 are in relative motion and the instantaneous center 24 can be obtained at the intersection of the lines joining the instantaneous centers 23,34 and 12,14.
Determination of Angular Velocity of a Link
The angular velocities of two links vary inversely as the distances from their common instantaneous center to their respective centers of rotation relative to the frame. For example, for the four-bar mechanism shown in Fig.9. If 2 is the angular velocity of link 2, then angular velocity 4 of link 4 will be given by the following relationship:
If the respective centers of rotation are on the same side of the common instantaneous center, then the direction of angular velocities will be same. However, if the respective centers of rotation are on opposite sides, then the direction of angular velocities will be opposite.
Example. Locate the instantaneous centers of the slider crank mechanism shown in figure. Find the velocity of the slider.
OA = 160 mm, AB = 470 mm, and OB = 600 mm, 2 = 12 rad/s cw.
Solution.
Given n=4, 2 = 12 rad/s cw.
Number of instantaneous centers,
Make a list of all the instantaneous centers as follows:
- Draw the configuration diagram to a convenient scale as shown in Figure.
- Locate fixed centers 12 and 34.
- Locate permanent center 23. Instantaneous center 14 is at infinity.
- Locate neither fixed nor permanent centers 13 and 24 by using Arnold–Kennedy’s three centers theorem.
We have
Center 13: at the intersection of line joining 12, 23 and 14, 34.
Center 24: at the intersection of line joining 12, 14 and 23, 34.
5. By measurements, we have
13-23 = 550 cm
13-34 = 390 cm
Now velocity of slider
Velocity and acceleration analysis of mechanisms can be performed vectorially using the relative velocity and acceleration concept. Usually we start with the given values and work through the mechanism by way of series of points A, B, C, etc. Solving vector equations in the form:
VB = VA+ VB/A
VC= VB+ VC/B
aB= aA+atB/A+anB/A
aC= aB+atC/B+anC/B
The points that one has to use are usually the revolute joint axes between the links since these are the points where the relative velocity or acceleration between the two coincident points on two different links are zero and they have equal velocity and accelerations. If we are to determine the velocity of a point on a link we must first determine the velocity of the points located at the joint axes.
Analysis of mechanisms is the examine of movement of various participants constituting a mechanism and the mechanism as an entire entity even as it's far being operated or run. This examine of movement includes linear in addition to angular position, pace and acceleration of various factors on participants of mechanisms. Analysis and synthesis are exclusive elements of mechanisms and device design.
Analysis of mechanisms is the examine of movement of various participants constituting a mechanism and Velocity and Acceleration Polygon: Velocity and acceleration are vectors and as a consequence their sum or distinction will observe vector polygon laws. If pace of 1 factor on a hyperlink is understood then the rate of different factors may be observed the usage of the vector polygons.
This method is primarily based totally on vector polygon laws.
Velocity and Acceleration Image: This method is used for graphical evaluation of mechanisms with multiple loop. If the rate and acceleration of factors on a hyperlink are acknowledged then the rate and acceleration of 0.33 factor on that hyperlink may be decided the usage of pace and acceleration image.
Inversion Technique: When it isn't viable to examine the linkage immediately the usage of vector polygon method then Inversion Technique is used.
In this method the pushed and motive force cranks are interchanged to carry out graphical evaluation.
Relative Velocity and Acceleration: This method is used to examine mechanisms with big quantity of participants. In this method the relationships among relative linear/angular velocities and acceleration of factors/participants are used to examine the mechanisms.
Instant Center of Velocity: For a inflexible frame shifting in a plane, at each immediately there exists a factor this is right away at rest. This immediately middle of pace for the given inflexible frame is observed the usage of trendy methods. It is beneficial for locating input-output pace relationships of complicated mechanisms.
Consider figure 5 in which the link OA is the crank which is rotating with an angular velocity of rad/sec, link B is sliding on the fixed guide G and Ab be the coupler link. If we have to find the velocity of the slider, we can follow the given steps
Figure 11. (a) Slider crank mechanism (b) velocity diagram of slider crank mechanism
Step 1: Draw the velocity diagram see figure 5(b).
To draw the vector diagram first of all, draw a vector oa (denoted by vao) perpendicular to the link OA with a suitable scale.
Link OG is fixed hence the vector og is a point vector without any length.
Now draw a line perpendicular to link AB and another line representing the motion of slider in horizontal direction from point og.
Intersection of the line perpendicular to the link AB and horizontal line representing the motion of slider gives the point b.
Now we get the vectors bg (denoted by vbg) and ab (denoted by vba) the length of these vectors represents the velocities of link AB and the slider at B.
Step 2: Write the vector equation for the velocity
From figure 5(b)
Step 3: Now convert the obtained vectors using the scale selected for drawing velocity diagram.
Bg represents the velocity of B relative to O.
Ao represents the velocity of A relative to O.
Ab represents the velocity of A relative to B.
Angular velocity of coupler link can be obtained by:
Example. In the mechanism shown in Figure the piston D moves in the vertical direction upwards with a velocity of 5 m/s.
O1A = 7.5 cm, O1O2 = 30 cm, AB=25 cm, O2C = O2B = 10 cm, CD = 25 cm, and BC =12.5 cm.
Find the speed in rpm and direction of rotation of crank O1A.
Solution:
Draw the configuration diagram with a given suitable scale e.g. In this case scale is taken as 1cm = 5cm shown in figure a.
Now let us assume that link O1A is rotating in clockwise direction and the velocity of point a i.e. va is plotted as 5cm on a scale.
Now draw the velocity diagram Shown in figure b as follows:
1. Draw va= o a ⊥ O1A, o1a = 5cm.
2. Draw ab ⊥ AB and o2b ⊥O2B meeting at point b.
3. Draw bc ⊥ BC and o2c ⊥ O2C meeting at point c.
4. Draw o2d ⊥ O2D and cd ∥ CD meeting at point d.
Now by measurement
o2d = 2 cm represents the vd which is equal to 5m/s.
for our scale 1 cm = 2.5 m/s.
And va =2.5×5= 12.5 m/s.
Slider crank mechanism
Figure 12. Shows the slider crank mechanism along with velocity and acceleration diagram.
Step 1: Now write the acceleration equation
Here, the crank OA have constant angular velocity hence, the acceleration of A relative to O has only the centripetal component and the slider moves in the straight line so it does not have centripetal component.
Step 2: Prepare the acceleration table:
Table.3. Acceleration vector table for slider crank mechanism
S.No. | Vector | Magnitude | Direction | Sense |
1. | O | |||
2. | A | |||
3. | - | - | ||
4. | - | - |
Construction of acceleration diagram
- Draw vector .
- Add the vector to vector .
- For the vector , draw a line perpendicular to AB through the head ba of the vector .
- For the vector draw a line through g1 parallel to the line of motion of the slider.
Vector o1b1 represents the acceleration of the slider B.
Total acceleration of B relative to A is represented by the vector a1b1.
In the given figure direction of various acceleration vectors is given in opposite to the velocity vectors in velocity direction because acceleration is not supporting the motion of the link.
Example. For the configuration of slider-crank mechanism shown in figure (a) with velocity diagram in figure (b). Calculate the:
(i) acceleration of the slider B.
(ii) acceleration of the point E
(iii) angular acceleration of link AB.
When OA rotates at 20 rad/s counter-clockwise.
Solution.
Given: a = 20 rad/s in ccw, OA= 480 mm, AB = 1600 mm, AE= 450mm.
Note: Generally, in order to calculate the acceleration first we have to draw the velocity diagram. Here it is given in question itself in figure (b).
Now write the governing vector equation for acceleration.
Now set the vector table for acceleration
S.No. | Vector | Magnitude (m/s2) | Direction | Sense |
1. | O | |||
2. | A | |||
3. | - | - | ||
4. | - | - |
The acceleration diagram is to be drawn as follows:
a) Select the pole point o1 and g1.
b) Draw vector .
c) Add the vector to vector .
d) For the vector , draw a line perpendicular to AB through the head ba of the vector .
e) For the vector draw a line through g1 parallel to the line of motion of the slider.
(i) Acceleration of slider at B, by measurement.
Direction of fb is same as of vb; hence slider is accelerating.
(ii) Now we can locate the point e1 on b1a1 by producing such that
Hence,
(iii)
In mathematics, a accident factor (or clearly accident) of features is a factor of their not unusual place area having the equal image. Formally, given features we are saying that a factor x in X is a accident factor of f and g if f(x) = g(x).
Coincidence idea (the take a look at of accident factors) is, in maximum settings, a generalization of constant factor idea, the take a look at of factors x with f(x) = x. Fixed factor idea is the unique case acquired from the above through letting X = Y and taking g to be the identification function.
Just as constant factor idea has its constant-factor theorems, there are theorems that assure the lifestyles of accident factors for pairs of features. Notable amongst them, with inside the putting of manifolds, is the Lefschetz accident theorem, that's usually regarded best in its unique case components for constant factors. Coincidence factors, like constant factors, are nowadays studied the use of many gear from mathematical evaluation and topology.
An equalizer is a generalization of the accident set.
If the body moves in a fixed frame or with respect to a fixed body it has two components of acceleration i.e. centripetal and tangential component, and we use above analysis to obtain the acceleration. When a body moves in moving frame or with respect to a body which is moving itself such as motion of slider on a rotating link, we use following analysis to calculate its acceleration.
Figure.13. Motion of slider on a rotating link
Let us consider slider represented by Q slides with velocity v over a rotating link AR which rotates with an angular velocity in clockwise direction and have an angular acceleration of in clockwise direction at the given instant.
Let us take a point P on the slider to analyses the motion of slider on the link AR. It is assumed that f is the linear acceleration of slider on the link AR and r is the radial distance of point P.
Now acceleration of point P parallel to AR is given by:
In this case the slider is having acceleration radially outward direction hence taken positive, it will be negative if slider is accelerated while moving inward of retarded while moving outward.
Similarly, acceleration of P perpendicular to AR is given by:
Here the acceleration of P perpendicular to AR has two components one is the tangential acceleration of AR and the term 2v which is known as the Coriolis component of acceleration.
Coriolis component will always be positive if v and are of same sign i.e. both are either positive or negative. Positive implies the rotation in clockwise direction while positive v is the motion in radially outward direction.
- is positive if the link rotates clockwise.
- v is positive when the slider moves radially outward.
Total acceleration of point P can be obtained by calculating the vector sum of the acceleration of P along the AR vector and perpendicular to the AR vector, which is given by:
Where
Linkage synthesis is designing a linkage to meet a desired output. Since most linkages are capable of complex motion, this has been a daunting venture except for precise linkages with predictable motion.
Precision Point A precise x,y fee on a path that a element on the linkage want to by skip thru.
Types of Linkage Synthesis There are three number one styles of linkage synthesis that can be performed. Each has a unique purpose or desired output. Path Synthesis
A path is precise that a element on a link want to follow. How the linkage accomplishes this path is not of concern. For example, a four bar linkage validated beneath has a element on link 3 that passes thru each precision element as link 2 rotates.
Function Synthesis
The purpose of function synthesis is to format a linkage that acts as a function generator. For a given input link mind-set, the output link mind-set want to be at a completely unique mind-set. Assuming link 2 is the purpose pressure, we can create a function generator with each link 3 or link 4. As link 2 is at a given input mind-set, we have got an output mind-set of link 3 or 4 counting on which link is of interest.
Motion Synthesis
With motion synthesis a path is precise that a element on a link want to follow, and the mind-set of that link at each precision element is also precise. For example, if the element is on link 3, we want to synthesize a linkage wherein the element passes thru each precision element and at the same time as it passes thru a given precision element, link 3 is at a completely unique mind-set.
Timed vs. Untimed Synthesis
In addition to the three styles of synthesis stated earlier, there can be timed and untimed synthesis. With timed synthesis, the driving link mind-set want to be at a specific mind-set for a given precision element. Untimed synthesis is not concerned about purpose pressure mind-set and it could be any fee. For function synthesis, it's miles continuously timed because of the reality we are generating a function wherein purpose pressure mind-set is the input and the driven link mind-set is the output.
It is frequently of engineering significance to layout (synthesise) a 4-bar mechanism that courses a system factor, frequently a device or end-effector, thru some of positions. When the system factor is the coupler of a 4-bar, the synthesis is often known as Position Synthesis. It is viable to locate the positions of the coupler with drawing aids on a drawing board, and with the aid of using mathematics. However, we will achieve terrific insights of the layout method while we use Constraint-Based Sketch Tools, in particular while we need to locate 4 or 5 separate positions. Also, the gear deliver us insights of Circle Point Curves (Cubic of Stationary Curvature), Centre Point Curves, Burmese Points.
We want a coordinate machine in every Part with which we will outline their positions. Luckily all Parts and Lines in Mech
Designer have a Coordinate System. • Part's Coordinate System: Origin is its 'start-Point'; X-axis is alongside its CAD-Line in the direction of its end-Point. • Line's Coordinate System: Origin is its start-Point; X-axis is alongside it in the direction of the end-Point. Thus, we will use Lines with inside the Part-Editor with inside the identical manner as we use
Parts with inside the Mechanism-Editor. We use geometric constraints with inside the Part-Editor and Joints with inside the Mechanism-Editor. This is because:
• 'Coincident-Constraint' among Points is precisely similar to the 'Pin-Joint'.
• 'Coincident-Constraint' among Lines is precisely similar to the 'Slide-Joint'. Parts and Lines have an 'Origin' and 'X-axis' direction.
Therefore, we will constitute a 'Plane' and its Position with a Part with inside the Mechanism-Editor and a Line with inside the Part-Editor.
References:
1. Thomas Bevan, Theory of Machines, 3rd edition, CBS Publishers & Distributors, 2005.
2. Cleghorn W.L., Mechanisms of Machines, Oxford University Press, 2005.
3. Robert L. Norton, Kinematics and Dynamics of Machinery, Tata McGraw Hill, 2009.
4. Ghosh A. And Mallick A.K., Theory of Mechanisms and Machines, Affiliated East West Pvt. Ltd, New Delhi, 1988.