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ECEM

UNIT-5

KINEMATICS


Kinematics, the part of physics we have studied up to this point, deals with describing motion. We have looked at position, velocity and acceleration as the three basic properties of a particle in motion. In Dynamics, we look at the causes of the motion that we have already studied. In studying these causes, which we shall call forces, we can get a more complete picture of a given physical situation. Starting with a given set of forces, through dynamics we are able to describe all resulting motion. Dynamics is thus the basis for the rest of the study of classical mechanics, and is applied in every branch of physics.

The study of Dynamics begins with an introduction of the concepts of force and mass, then goes on to introduce the basic laws of Dynamics, Newton's Three Laws. From here, we will look at how Newton's Laws are applied to a variety of forces, including tension, friction, and gravity. We will also examine the Dynamics of uniform circular motion.

Studying Newton's Laws is perhaps the most important part of classical mechanics. Kinematics, which you have already studied, lays the groundwork for Newton's laws. For the most part, the subject matter studied after Newton's laws simply applies the laws to a variety of physical situations, and derives further concepts from them. Newton's laws are the axioms of classical mechanics; brilliant not only in their applicability, but in their simplicity.

Kinematics, branch of physics and a subdivision of classical mechanics concerned with the geometrically possible motion of a body or system of bodies without consideration of the forces involved (i.e., causes and effects of the motions).

Kinematics aims to provide a description of the spatial position of bodies or systems of material particles, the rate at which the particles are moving (velocity), and the rate at which their velocity is changing (acceleration). When the causative forces are disregarded, motion descriptions are possible only for particles having constrained motion—i.e., moving on determinate paths. In unconstrained, or free, motion, the forces determine the shape of the path.

When a particle moves on a curved path, a description of its position becomes more complicated and requires two or three dimensions. In such cases continuous descriptions in the form of a single graph or mathematical formula are not feasible. The position of a particle moving on a circle, for example, can be described by a rotating radius of the circle, like the spoke of a wheel with one end fixed at the centre of the circle and the other end attached to the particle. The rotating radius is known as a position vector for the particle, and, if the angle between it and a fixed radius is known as a function of time, the magnitude of the velocity and acceleration of the particle can be calculated. Velocity and acceleration, however, have direction as well as magnitude; velocity is always tangent to the path, while acceleration has two components, one tangent to the path and the other perpendicular to the tangent.

Displacement

Distance is defined as, The total path length covered during a journey While displacement is defined as, The path length from final position of the particle to the origin O. Consider the following figure:

Fig 1

We have an origin O, measurements to the right of O are taken as a positive while to the left are taken as negative. Suppose a person, who starts from origin O reaches point A,

Distance = OA

Displacement = OA

Now he turns and reaches point B,

Distance = OA + AB

Displacement = -OB

As we can see, displacement is negative since it is measured to the left of the origin. From the above example, we can infer that distance is always positive while displacement can either be positive or negative.

 


Average velocity

Average velocity = total distance travelled in a particular direction/
                           total time taken

Example 1: A man walks 500 m due east in 300 s and then a further 400 m in 320 s in the same direction. Determine his velocities for the 500 m, the 400 m and his average velocity for the whole journey.

For the 500 m:
v = 500/300 which gives 1.67 m/s due east

For the 400 m:
v = 400/320 which gives 1.25 m/s due east

Average velocity = 500 + 400
                           300 + 320

= 1.45 m/s due east

Note that in this case the average speed will also be 1.45 m/s due to the same direction travelled in each instance.

Example 2: A man walks 500 m due east in 300 s followed by 400 m due west in 320 s. Determine:

A) his average velocity for i) 500 m, ii) 400 m
B) his average velocity for the whole journey

Consider the direction east to be positive and the direction west to be negative. Therefore there will be no need to write the directions for distance and velocity as these will be shown as positive or negative numbers.

A) i) for 500 m: v = 500/300
v = 1.67 m/s

ii) for 400m: v = -400/320
v = -1.25 m/s

B) The actual distance travelled in a particular direction in 620 seconds (300+320) is 500 +(-400) = 100 m in an easterly direction.

Although the man has walked a total distance of 900 m, he has effectively only walked 100 m east because he changed direction in the lat 400 m.

Therefore the actual distance travelled in a particular direction is called a displacement.
And the average velocity of the man = 100/(300 + 320)
                                                     = 0.16 m/s

Note that the average speed of the man will be:
900/620 = 1.45 m/s as the man has still walked 900 m in 620 s.

Instantaneous velocity

Instantaneous Center of Velocity (ICV): Any point on a rigid body or on its extension that has zero velocity is called the Instantaneous Center of Velocity of the body. Assuming one knows the ICV of a body, one can calculate the velocity of any point A on the body using the equation

 

VA = VA/ICV + VICV and recognizing that be definition

VICV = 0. This gives

VA = ω x rA/ICV

 

 

http://emweb.unl.edu/NEGAHBAN/EM373/note16/note_files/image008.gif


Fig 2

 

In 2-D motion, if  rA/ICV is in the plane of motion and ω is perpendicular to this plane, then one can use the scalar relation

 

 http://emweb.unl.edu/NEGAHBAN/EM373/note16/note_files/image014.gif

 

 

 

Methods of finding the ICV:

 

http://emweb.unl.edu/NEGAHBAN/EM373/note16/note_files/image016.gif

 

Fig 3


Given the velocity VA of point A on a rigid body and the angular velocity of the rigid body one can use the above equation to find the distance  rA/ICV between the point A and the ICV. One can then draw a line perpendicular to the velocity and passing through A, and move along this line a distance rA/ICV to get to the ICV. The side on which the ICV is can be determined by the direction of the angular velocity.

 

Given the velocity of points A and B on a rigid body one can find the ICV by drawing a line perpendicular to  VA and passing through A, and by drawing a line perpendicular to VB and passing through B. One of the following three cases will result

The lines intersect at one point: The point of intersection is the ICV. The angular velocity can be calculated once the ICV is determined using the velocity of both point and its corresponding distance from the ICV.

 

http://emweb.unl.edu/NEGAHBAN/EM373/note16/note_files/image027.gif


 

Fig 4

 

The lines are parallel (they intersect at infinity): The ICV is at infinity, and the angular velocity is zero since infinity times zero is the only way one can get velocities other than infinite. Therefore, the body is in pure translation and the velocity of the two points must be the same.

 

http://emweb.unl.edu/NEGAHBAN/EM373/note16/note_files/image029.gif

 

Fig 5

 

The two lines fall on top of each other: One can find the location of the ICV using the proportionality of velocity and distance from the ICV to create similar triangles. This follows from

 

http://emweb.unl.edu/NEGAHBAN/EM373/note16/note_files/image031.gif

 

Fig 6

 

ω = VA / rA/ICV = VB/rB/ICV

Key takeaways:

1) Average velocity = total distance travelled in a particular direction/
                           total time taken

 

2) Any point on a rigid body or on its extension that has zero velocity is called the Instantaneous Center of Velocity of the body

 


We know velocity of a body is 

       V = (ds/dt)             OR             V = (dx /  dt)

&

Acceleration

                             A =dv / dt           a = dx /dt

= d/dt (ds/dt)  |            =   d / dt (dx / dt)

A = d2s/ dt2        |          a = d2x/ dt2

= V. dv/ds       |             = V.dv/dx

 

 

A  body  or  particle  sometimes  moves  along   the  straight  line  with  variable  acceleration  .

This  variable  acceleration  may  be  the  function  of  time  or  position   or velocity  .

 

(1)   When  acceleration  is  function  of  time  (t)  [  a=  f(t) ]

a= dv /dt) = f (t)

dv= f(t) dt

Integrating both sides, we got 

= (t) dt 

 

This will give us equation for velocity as a function of time

                      V = f (t)

Velocity,

V = ds /dt = f (t)

ds = f (t) dt

 

Integrating  above  equation  we  get  S ( displacement )  in terms  of  ‘t’.

While  solving  the  problems  on  variable  acceleration  ,  following  cases  will arise  :-

(1)Given  equation  of  motion  is  in  terms  of  displacement  (s)  &  time  (t) 

                      S =  f (t)             or        x  =  f (t) 

 Differentiating   both sides   will give (w.r.t.  Time t)

 V  =  ds / dt  =  f(t)          or    V  =  dx / dt  =  f (t)

Again differentiating above equation, w.r.t.   (t)  

  A= dv /dt = d2s / dt2 = v.dv/ds = f (t)      OR  

a= dv/dt = d2x/dt2 =v. dv/dx = f (t)

(2) given  equation  is  in  terms  of  acceleration  (a)  &  time  (t) .

 A = f (t)

Integrating once will give us velocity & Integrating again willgive us the displacement.

(3) Given equation is in terms of acceleration (a) & displacement ( x  or  s)

A = f(s)      or    a = f(x)

            Integrating once will  give  us  velocity  equation  Integrating  twice  will give  the  equation  of  motion  for  displacement 

(4) Given equation is in terms of velocity (v) & time (t)

V = f (t)

Integrate above equation to get displacement. Differentiate above equation to get acceleration .

Examples based on variable acceleration -

(Equation in terms of s & t or x & t – given)

Question 1 )   the  position  of  a  particle  which  moves  along  a straight  line   is  defined  by  the  relation   S= t3  -  6t2  -  15  +  40  ,  where   S  is  in  meters  and  t  in  sec ;

Determine  :-  a) time  at  which  velocity  will  be  zero .

                          b)   position  &  distance  travelled  by  particle  at  that  time  .

                          c)   Acceleration at that time.

                          d)  Distance travelled by particle from t= 4 sec    to   t= 6sec

            s = t3 -   6t2 -15t +40 

 Differentiating w.r.t.  Time‘t’

 ds/dt = 3t2 -12t - 15

v = ds/dt =3t2 -12 t -15

Again differentiating w.r.t. time ‘t’

a= dv/dt = d2s/ dt2 = 6t -12

a) Time at which velocity will be  zero 

for V =0

v = 3t2 – 12t -15

0 =3t2 - 12t -15

Solving the equation 

[t = 5 sec]

B) t= 5 sec.  At this time Displacement will be,

Ss= t2-6t2 – 15t +40

Ss= (5)2 - (6 x 52) - (15 x 5 )+ 40

Ss= -60 m.

  At   t = 0 sec; displacement will be

S0 = t2 - 6t2 – 15t + 40

S0 = 40 m.

Question 2 )  the  motion  of  particle   is  defined   by   x  =  t3 -  6t2  -  36 t  -  40  in meter  Determine (1) when the velocity is zero. (2)  velocity  ,  acceleration  &  total  distance  travelled  when  x = 0 .

given,

X=t3 - 6t2 -36t- 40

Differentiating w.r.t t we get

v =dx /dt =3t2 – 12t - 36

Again differentiating w.r.t.  ‘t’

a= dv/dt =d2x/ d2t= 6t – 12

(1)  When the velocity is zero.

For, v= 0

V= 3t2-12t - 36

0     =  3t2 -  12t  - 36

Solving   above equation,  we get 

[t = 6 sec.]

( 2)  velocity  ,  acceleration  &  total  distance  travelled  at x=0 .

For x = 0,       

 x =t3 - 6t2 – 36t – 40

 O =t3- 6t2 – 36t -40

 Solving above equation, we get

T = 10sec.

velocity (for t =0)

V10 = 3t2 – 12 t – 36

= (3x102) - (12x10)-36

V10 = 144m/sec

acceleration (for t = 10)

A= 6t – 12

= (6x10)-12

 A = 48m/sec2

Distance travelled   =|x10 – x6| + |x6 –x0|

x10 = 103 – ( 6 x 102)- ( 36 x 10 ) – 40

 = 1000 – 600 – 360- 40  

X10 = 0m

x6 = 63 – (6x62) –(36x6) – 40

X6 = -256m   

x0  =  03 – 6 x 02   -36x 0 -40

 X0 =-40 m

distance   travelled      = |0 – (-256)| +|-256 –(-40)|

=256 + 216

= 472m

Distance travelled = |ss- s0

    =    |-60-40|

=100m

(c) Acceleration at t = 5 sec 

A = 6t-12

= (6 x 5) -12

A = 18 m/s2 

(d) Distance   travelled   from 4 to 6 sec

 As at t= 5sec, v = 0

Thus,

 Distance   travelled     = distance  travelled from  4  to  5  sec  +    distance  travelled   from  5  to  6  sec.

 =   |s5 – s4|+ |s6 – s5|

at   t = 6,       

s6 = 63 - (6 x 62) – (15 x 6) + 40

     =-50m

 At    t =4,         

s4 =   43 - (6 x 42) – (15 x 4) + 40

    =   -52m

 Distance   travelled   = | -60 – (-52)|+|-50 – (-60)|

= 8+10

=   18m

 

Key takeaways:

1) Velocity of a body is 

       V = (ds/dt)        

2) Acceleration

       A =dv / dt              

 


Acceleration due to Gravity

Acceleration due to gravity is the acceleration that is gained by an object due to the gravitational force. Its SI unit is ms². It has a magnitude as well as direction. Thus it is a vector quantity.

We represent acceleration due to gravity by the symbol g. Its standard value on the surface of the earth at sea level is 9.8 ms². Its computation formula is based on Newton’s Second Law of Motion and Newton’s Law of Universal Gravitation.

Near the surface of Earth, the acceleration due to gravity is approximately constant. But, at large distances from the Earth, or around other planets or moons, it is varying. The acceleration due to gravity depends on the terms as the following:

Mass of the body,

Distance from the center of mass,

Constant G i.e. Universal gravitational constant

 

g = GM/r2

Where,

g= Acceleration due to gravity (unitsms1)(unitsms1)

G= The universal gravitational constant =6.673×1011Nm2Kg2

m=Mass of a very large body like Earth.

r=The distance from the center of mass of the large body

Variation of g with Height:

Acceleration due to gravity varies with the height from the surface of the earth. Its computation can be done as follows:

gh =g(1+hR)2gh=g(1+hR)2

Where,

g=Acceleration due to gravity at the surface.

gh =Acceleration due to gravity at the height h.

R=The radius of the earth.

h=Height from the earth’s surface.

It is clear that the value of g decreases with an increase in height of an object. Hence the value of g becomes zero at infinite distance from the earth.

Example: The radius of the moon is 1.74×106m1.74×106m. The mass of the moon is taken as 7.35×10227.35×1022 kg. Find out the acceleration due to gravity on the surface of the moon.

Solution: On the surface of the moon, the distance to the center of mass will be the same as the radius.

Thus,  r = 1.74×106m1.74×106m.

Mass of the object i.e. moon,

m = 7.35×10227.35×1022 kg

As we know that, universal gravitational constant G = 6.673×10116.673×1011

The acceleration due to gravity on the surface of the moon can be computed by using the formula as below:

g = GM / r2

Substituting the values

g = 6.673×1011×7.35×1022 / (1.74×106)2

g = 1.620ms2

 

Hence, value of the acceleration due to gravity is 1.620ms2

 

Newton’s law of motion

 

 

The first law of motion implies that things cannot start, stop, or change direction all by themselves. It requires some force from the outside to cause such a change. This property of massive bodies to resist changes in their state of motion is called inertia. Newton’s first law is also known as the law of inertia.

Newton’s 1st law states that a body at rest or uniform motion will continue to be at rest or uniform motion until and unless a net external force acts on it.

Newton’s Second Law of Motion

The second law of motion describes what happens to the massive body when acted upon by an external force. The 2nd law of motion states that the force acting on the body is equal to the product of its mass and acceleration.

Newton’s 2nd law states that the acceleration of an object as produced by a net force is directly proportional to the magnitude of the net force, in the same direction as the net force, and inversely proportional to the mass of the object.

Newton’s second law describes precisely how much an object will accelerate for a given net force.

Mathematically, we express the second law of motion as follows:

In the equation, k is the constant of proportionality, and it is equal to 1 when the values are taken in SI unit. Hence, the final expression will be,

F=ma

Newton’s Third Law of Motion

 

The third law of motion describes what happens to the body when it exerts a force on another body.

The Newton’s 3rd law states that for every action there is an equal and opposite reaction.

When two bodies interact, they apply force on each other that are equal in magnitude and opposite in direction. To understand Newton’s third law with the help of an example, let us consider a book resting on a table. The book applies a downward force equal to its weight on the table. According to the third law of motion, the table applies an equal and opposite force on the book. This force occurs because the book slightly deforms the table; as a result, the table pushes back on the book like a coiled spring. 

Key takeaways:

1) Constant G i.e. Universal gravitational constant = g = GM/r2

 

2) Newton’s 2nd law states that the acceleration of an object as produced by a net force is directly proportional to the magnitude of the net force, in the same direction as the net force, and inversely proportional to the mass of the object.


Motion is one of the most common phenomena we come across in our daily lives. For example, a moving car, a kid running on the road or a fly moving in the air are all said to be in motion. So, in general terms, a body is said to be in motion if it changes its position with respect to a reference point and time. Depending upon the path taken by the particle the motion can be of different types like projectile motion, rectilinear motion, rotational motion, etc. For now, we will only focus on the rectilinear motion which is also known as linear motion.

When we require only one co-ordinate axis along with time to describe the motion of a particle it is said to be in linear motion or rectilinear motion. Some examples of linear motion are a parade of soldiers, a train moving along a straight line, and many more.

Distance and Displacement

So now that we have learned about linear motion we will discuss two terms related to change in position. These are called – ‘Distance’ and ‘Displacement’.

Distance is defined as, The total path length covered during a journey While displacement is defined as, The path length from final position of the particle to the origin O. Consider the following figure:

Fig 7

We have an origin O, measurements to the right of O are taken as a positive while to the left are taken as negative. Suppose a person who starts from origin O reaches point A,

Distance = OA

Displacement = OA

Now he turns and reaches point B,

Distance = OA + AB

Displacement = -OB

As we can see, displacement is negative since it is measured to the left of the origin. From the above example, we can infer that distance is always positive while displacement can either be positive or negative.

Speed and Velocity

These terms are used to describe the rate of change of position. Speed is the rate of change of distance while velocity is the rate of change of displacement. Comparing from above as distance can never be negative so the speed is never negative while velocity can be both positive and negative. In mathematical terms, these are defined as follows:

Speed = Distance Travelled Time Taken

Velocity = (Final positionInitial position) / Time Taken

Examples for Rectilinear Motion

Following are the rectilinear motion examples:

  • The use of elevators in public places is an example of rectilinear motion.
  • Gravitational forces acting on objects resulting in free fall is an example of rectilinear motion.
  • Kids sliding down from a slide are a rectilinear motion.
  • The motion of planes in the sky is a rectilinear motion.

Key takeaways:

1)     Speed = Distance Travelled Time Taken

2)     Velocity = (Final positionInitial position) Time Taken

 


Curvilinear motion is defined as motion that occurs when a particle travels along a curved path. The curved path can be in two dimensions (in a plane), or in three dimensions. This type of motion is more complex than rectilinear (straight-line) motion.

Three-dimensional curvilinear motion describes the most general case of motion for a particle.To find the velocity and acceleration of a particle experiencing curvilinear motion one only needs to know the position of the particle as a function of time.

Let’s say we are given the position of a particle P in three-dimensional Cartesian (x,y,z) coordinates, with respect to time, where

 

Fig 8

The acceleration of the particle P is given by

As you can see, if we know the position of a particle as a function of time, it is a fairly simple exercise to find the velocity and acceleration. You simply take the first derivative to find the velocity and the second derivative to find the acceleration.

The magnitude of the velocity of particle P is given by


The magnitude of the acceleration of particle P is given by

Note that the direction of velocity of the particle P is always tangent to the curve (i.e. the path travelled, denoted by the blue curve in the figure above). But the direction of acceleration is generally not tangent to the curve.


However, the acceleration component tangent to the curve is equal to the time derivative of the magnitude of velocity of the particle P (along the curve). In other words, if vt is the magnitude of the particle velocity (tangent to the curve), the acceleration component of the particle tangent to the curve (at) is simply



In addition, the acceleration component normal to the curve (an) is given by



Where R is the radius of curvature of the curve at a given point on the curve (xp,yp,zp).

The figure below illustrates the acceleration components at and an at a given point on the curve (xp,yp,zp).

 

Fig 9


For the specific case where the path of the blue curve is given by y = f(x) (two-dimensional motion), the radius of curvature R is given by

Radius of curvature at any point on two dimensional curve for curvilinear motion

where |x| means the “absolute value” of x. For example, |-2.5| = 2.5, and |3.1| =3.1.

However, it is usually not necessary to know the radius of curvature R along a curve. But nonetheless, it is informative to understand it on the basis of its relationship to the normal acceleration (an).When a particle moves along a curved path, then motion of the particle is said to be curvilinear.Basic terminology used to describe curvilinear motion: -

  1. Position vector: - ()

 

  1. Consider that particle is moving along the curve as shown in figure.

 

 

Fig 10

 

b.     Let ‘P’ is the position of particle at any time instant ‘t’.

c.      Let we have fixed reference axes x,y,z as shown.

d.     The line ‘OP’ represents the position of particle &it is known as position vector of particle at time‘t’.

Position vector

e.     = xi + yj + zk         and

  - Magnitude of position

 

2.     Displacement and distance:

 

 

Fig 11

 

  • Consider that particle is moving along the plane curve P-P’ as shown in figure
  • Let particle is located at point P at time instant‘t’.

Position of particle at point P is given by vector . Now after time (t + t), let particle is moved to a new position P’. This position of particle is given by the vector ()

  • The vector joining P & P’ is . (dashed line)

= change of position of particle during the time interval ∆t.

= displacement of particle.

  • The distance travelled by the particle along the curve from point P to P’ is s. this is measured along the curved path & is scalar quantity.

 

3.     Velocity :

In above figure = displacement vector

∆r = displacement of particle (magnitude).

∆t = time taken by particle to move from P to P’.

Avg. velocity = = vavg.

  • When the time interval approaches to zero, t 0.

Instantaneous velocity at P will be,

V =

V =

Speed =

 

4.     Acceleration: -

Avg. acceleration   a =

For very small interval of time t 0

Thus a = &

The acceleration at point P       =  

(Instantaneous acceleration)

Key takeaways:

1)     Avg. velocity = = vavg.

2)     Speed =

3)     The magnitude of the velocity of particle P is given by

4)     The magnitude of the acceleration of particle P is given by

 

 


When a particle is freely thrown in the air along any direction other than vertical             it follows it follows the parabolic path .The motion of a particle along this parabolic path is called as projectile motion.

 i.e. when we project the particle in the space, its motion is a combination of horizontal & vertical motion. This motion is called as projectile Motion.

 Wind Resistance, curvature & rotation of the earth affects the actual path.

But these parameters are neglected.

  • The path Traced by projectile is called as Trajectory.”
  • The motion of projectile in Horizontal direction is uniform motion.
  • Ax = Horizontal component of acceleration = 0
  • The acceleration in vertical direction is affected by gravity. Thus motion in y direction is considered as “Motion under gravity.”
  •  

      :. y = -

Basic Terms involved in the projectile Motion

1) Time of flight :- (t)

- The time by the projectile to move from point of projection to the point of target is called as “Time of flight.”

- It is the total time during which projectile remains in space.

2) “Horizontal Range” :- (R)

It is Horizontal distance from point of projection the point of target. OR   It is Horizontal distance bet/n point of projection & point of landing.

 3) Maximum Height :- (H) or (Hmax)

 It is the vertical distance bet/n the point of projection and the point © where the vertical component of velocity is zero.

 4) Angle of projection :( )

 - It is the angle made by velocity with the Horizontal.

- If velocity is directed up the horizontal, then it is called as angle of elevation.

-If the velocity is directed down the Horizontal, then it is called as angle of depression.

 

5) Trajectory:-

 It is the path traced by a projectile during its motion. It is parabolic in nature.

Projectile on Horizontal plane

Consider a projectile projected from point A with

 u= initial velocity of projection &

= Angle of projection.

Let t = total time of flight.

Thus projectile will land at point b after time‘t’ Both point  A& B are Qn H.P

Diagram

 

Fig 12

As the air resistance is neglected, the motion in X-direction is uniform motion & y dirn motion is Motion under Gravity”.

a)     Time of flight (t)

t 2 u sin/

b)    Horizontal Range (R)

R = u2. Sin2/

c)     Maximum Range (R max)

      For maximum Range angle of projection must be 45

       R max = u2/

d)    Maximum Height

H = u2. Sin2/2

 

Derivation of path Equation

[Eqn of Trajectory]

Vx= u cos = constant.

Vy = u sin

 

Fig 13

Consider a particle projected from A with initial velocity ‘u’ & angle of projection ‘’.

 Let after time‘t’  the particle has reached at point p (x,y).

Consider the motion of projectile in X dirn (VM) :- [ Ap]

            S= velocity * time

 X = u cos. t1

:. t1 = X/ u cos . t1

:. t1 = X/ u cos.      --------- (1)

Consider the motion of projectile in y dir/n (m. U.G) [ A p]

:. Sy= uyt1- ½ t2

Y = u sin .t1 – 1/2 t12

From eqn (1), put the value of time t1

:. y = usin .(x/ucos.) – ½ (x/ u-cos.)2

:. y = X. tan - gx2/u2 cos2

:. y X. tan - gX2/2u2 cos2

 Eqn of Trajectory

Projectile on Inclined plane

 

 

Fig 14

Let projectile is projected from point A.

 let angle projection with (inclined) plane.

= Angle of inclined plane with Horizontal.

Now let us select X axis along the inclined plane and y –axis perpendicular to the inclined plane.

:. X component of velocity = u cos

:. Y - ----- -------------------- u sin

Similarly for gravitation Acc/n ‘g’

X component = g sin

y component = g cos

 

a)                 Time of flight (t)                                     b) Range along the plane (R)

t= 2u. sin /g cos                                                 R= 2 u2 sin/ g cos2 . Cos (+)

 

c) Maximum Range (Rmax)                             d)Max. Height (lar to plane)

Rmax = u2/g (1+sin)                                             H = u2 sin2/ 2g. cos

 

 

*Special cases of projectile*

*projectile projected with Horizontal velocity:-*

 

X motion

Consider motion A  B

                           (V.M)

 

Fig 15

X = u*t

 Consider Motion (y- motion)

From AB (M.V.G)

S = ut + ½ gt2

h= 0 + ½gt2

:. t= 2h/g

:. Horizontal distance, = X = u 

Y = x tanx - gx2/u2 cos 2   -eqn of trnjectory

  But  = 0 At point A. 

:. –h = -y = 0 - gx2/2u2

      :. h = gx2 / 2u2

 

*for given values of u, two angle gives us the same Range.

1 =

2 = π/2 -

Numerical on projectile Motion. (Projectile on Horizontal plane)

Question) A projectile is fired with a velocity of 60 m/s on Horizontal plane. Find its time of flight in the following 3 cases.

a) is Range is 4 times the max . Height

b) Its max height is 4 times Horizontal range.

c) Its max. Height & Horizontal range are equal.

Answer)

  u = 60m/s

a)     When R = 4 H

  u2 sin 2 /g=4 [ 4 2.sin2/2g]

:. u2/g 2sincos = 242/g sin2

:. Cos  = sin

:. Cos - sin  =o:. = 45

Time of flight t= 2usin /g = 2* 60* sin 45/9081 = 8.65 sec.

b)    When H = 4R

:. u2sin2/2g = 4[ 42 sin 2/g]

:. Sin2 = 8 sin 2

:. sin =(2*8) cos

:. sin = 16 cos

:. tan= 16          & = 86.42

t= 2usin/g = 2*60*sin86.42/9.81 = 12.21 sec

c)     When H = R

u2sin2/2g = u2 sin2g :. Sin2 /2 = sin2 

:.Sin2 = 2*2 sin cos

:. Sin = 4 cos

:.tan =4     :.= 75.96

t= 2usin /g

= 2*60*sin75.96/9.81

t = 11.87 sec.


Question)A projectile is aimed at an object Qn a H.p through the point of projection  and tall 8 M 8 short when the angle of projection is 15, while it  overshoots the the object by 18 m when the angle of projection is  45 Determine the angle of projection to Hit the object exactly.

Let R = actual Range required to hit the object.

   ax I - =15

Range = R -8

:. u2* sin (2*15)/g = (R-8)

 :. Multiply both sides by 2

:. 2/g = 2R-16-------- (1)

  Cos (2) =45

Range = R +18

u2 sin2/g = R+18

u2/g. sin 90 = R +18

:. 42/g = R =18------------ (2)

From (1) & (2)      R +18 = 2 R- 16

 :. 2R – R = 18+16 = 34.

:. 2R = 34m ---- Actual Range to hit the object

Actual Range

R (42/g) sin 2

34 = (R +18) sin2

34 = (34+18) sin2

34 = 52 sin 2

:. Sin 2= 0.653

= 20.38 - Angle of projection to hit the object

 

Question) A shot is fired from the gun .After 2 sec. the velocity of shot is inclined at 30 up the horizontal After 1 more second. It attains max height. Determine the initial velocity and angle of projection.

Answer) Let, u = initial velocity = angle of projection. Let, after. 2 second, the shot fired from gun reaches at point D Here Vo makes 30 angle with Horizontal.

& Let after one more second, shot attains max , Height at point C as shown in figure.

 

At point D, V0 makes 30 with Horizontal.

:. X component of velocity at ‘D’ = VD cos 30

 But we know that velocity in X dirn is constant (U.m.)

:. VD cos 30 = u cos

:. 0.87 VD  cos 30 = ucos ---- (1)

Consider y-Motion from A to D.       By substituting the value of VD  in eqn (1) & (2)

This is Motion under gravity      0.87 VD  = u cos   

:. V = u +at         : U cos = 0.87*19.62   

:. VD sin 30 = usin- gtAD           : ucos = 0.87* 19.62

:. 0.5 VD = usin- 9.81*2        : ucos=17.069 m/s – (3)  

:.0.5 VD = usin- 19.62 – (2)

Now

Consider y motion from D-c ,(M.V.G)            Also, usin= 0.5VD + 19.62

V = u +at      = 0.5*19.62+ 19.62

0 = VD sin30 – g*tDC     =u sin= 29.43 m/s & -------- (4)

0= 0.5 VD – 9.81 *1                                from eqn (3) & (4)

:. 0.5 VD  = 9.81      usin/ucos = 29.43/17.069

:. VD  = 19.62  m/s      : tan = 1.724

:. = 59.886& u =   29.43/sin54.886 =34.02 m/s

 

Question) A projectile is fired from the edge of 150 m cliff an initial velocity of 180 m/s at 30 angle with Horizontal. Find 1) The Horizontal distance from the gun to the point where the projectile strikes the ground 2) The greatest elevation above the ground reached by projectile 3) striking velocity. Refer the given figure.

 

Answer)

Let

X= Horizontal distance between A& B

A= point of projection

B= point of striking.

We can see from the fig that A& B are not on same level. TAB = time Req = tAB

Consider the Horizontal motion from A to B (U.M)

             :. Distance = velocity * time

  X = 180 cos 30 * tAB

 X= 155.88 tAB ------ (1)

Consider vertical motion from A to C,       H+ 150+ ½*9.81* t2CB

: V = u + at           412.84+ 150 = 4.905 +tCB

Vcy = 180sin30- g*tAC    : t2CB = 562.84/4.905 

:0 = 90 – 9.81 tAC     :. t2CB = 114.748

:tAC = 90/9.81     :. tCB = 10.71 sec

:tAC = 9.17 sec.     tAB = 9.17 + 10.71 = 19.88 sec
Consider vertical motion from A to E                 from eqn (1)

H = u2sinsin2 /2g = 1802*sin2 30/2*9.81         X = 155.88 tAB = 155.88*19.88

                                                                                                                                          X = 3098.9 m

H = 412.84 m.

:. Now using. Eqn of motion

S = ut + ½ gt2  

Horizontal distance from the to the point of striking is

              X = 3098.9 m

Time req. from A to B = tAB = 19.88 sec.

Greatest Height Reached by projectile above the ground is

    Hmax H + 150 = 412.84+150

        Hmax = 562.84 m

Now,

Consider that VB = striking velocity. &

                         Ø = angle made by striking velocity with Horizontal. As shown.

Let VBX = X component of VB.

VBy = y component of VB.

But we know that, in X dirn, motion is uniform.

Thus VBX = u cos = 180 cos 30 = 155.88 m/sec.

 To find VBy consider the motion from C to B.

   :. V = u + gt

     VBy = Vcy + g * tCB

VBy  = 0 + 9.81 * 10.71

      VBy = 105.06 m/sec

:. VB = VBX2 +V2BY = 155.882 + 105.062

 

 

 VB = 187.9 m/sec

     Tanø = VBy/ VBX = 105.06/155.88

     :.  Ø = 33.97

Key points

1) Time of flight (t)

t 2 u sin/

2) Horizontal Range (R)

R = u2. Sin2/

3) Maximum Range (R max)

For maximum Range angle of projection must be 45

     R max = u2/

4) Maximum Height

H = u2. Sin2/2

 

 


Whenever a body is released from a height, it travels vertically downward towards the surface of earth. This is due to the force of gravitational attraction exerted on body by the earth. 

 

The acceleration produced by this force is called acceleration due to gravity and is denoted by ‘g’. Value of ‘g’ on the surface of earth is taken to the 9.8 m/s2 and it is same for all the bodies.

It means all bodies (whether an iron ball or a piece of paper), when dropped (u=0) from same height should fall with same rapidity and should take same time to reach the earth. Our daily observation is contrary to this concept. We find that iron ball falls more rapidly than piece of paper. This is due to the presence of air which offers different resistance to them. In the absence of air both would have taken same time to reach the surface of earth.

When a body is dropped from some height (earth's radius = 6400 km), it falls freely under gravity with constant acceleration g (= 9.8 m/s2) provided the air resistance is negligible small. The same set of three equations of kinematics (where the acceleration \vec{a} remains constant) are used in solving such motion. Here, we replace \vec{a} by \vec{g} and choose the direction of y-axis conveniently. When the y-axis is chosen positive along vertically downward direction, we take \vec{g} as positive and use the equation as

 

v = u + gt, v2 = u2 + 2gh,

 and h = ut + 1/2gt2

 

Where h is the displacement of the body and u is initial velocity of projection in the vertically downward direction. However, if an object is projected vertically upward with initial velocity u, we can take y-axis positive in the vertically upward direction and the set of equations reduces to

v = u - gt, v2 = u2 - 2gh, and h = ut - 1/2gt2

In order to avoid confusion in selecting \vec{g}as positive or negative, it is advisable to take the y-axis as positive along vertically upward direction and point of projection as the origin. We can now write the set of three equations in the vector form:

 

\vec{v}=\vec{u}+\vec{g}t,

\vec{v}.\vec{v}=\vec{u}.\vec{u}+2\vec{g}.\vec{h}

And

\vec{h}=\vec{u}t+\frac{1}{2}gt^{2}

Where h is the displacement of the body.

 

Example 1:

The motion of a particle is described by the equation u = at. The distance travelled by the particle in the first 4 second.

 

Solution 1:

Because for the motion u = at. So acceleration is uniform which is equal to a.

Therefore, Distance travelled = 1/2[(a)(4)2] = 8a

 

Example 2:

 A body moving with a constant retardation in straight line travels 5.7 m and 3.9 m in the 6th and 9th second, respectively. When will the body come momentarily to rest?

Solution 2:

A body moving with initial velocity u and acceleration a, traverses distance Sn in nthsecond of its motion.

Sn = u + (1/2) x (2n - 1) a   

 => 5.7= u + (1/2) x (2 x 6 – 1) a

or 5.7 = u + (11/2) a

And 3.9 = u + (1/2)(2 x 9 - 1)a   

 or,   

3.9 = u + (17/2) a

Solving eqns. (1) and (2) we get,

u = 9 m/s and a = -0.6 m/s2.

 

If the body stops moving after t seconds, then from the relation v=u+at

Thus, 0 = 9 + (-0.6)t       

or 

 t = (9/0.6)s = 15s

 

Example 3

A stone, thrown up is caught by the thrower after 6s. How high did it go and where was it 4 s after start? g = 9.8 m/s2

Solution:

Time to go up and come back = 6s

Thus, time to reach the highest point = (6/2) s = 3s

From point of projection to the highest point we have 

u =?, v = 0, a = -9.8 m/s2, t = 3s

Using the relation, v = u + at

0= u – 9.8\times3

Thus, u = 29.4 m/s2

Maximum height, H = u2/2g

= [(29.4)2/2(9.8)]

m =44.1 m

Let h = height of stone at 4s.

Using the relation, S = ut + ½ at2

So, h = [(29.4) x (4)-1/2 (9.8) (4)2]m

= [117.6-78.4] m = 39.2 m

From the above observation we conclude that, the height would be 39.2 m.

 

Kinetics

 


The principle of virtual work states that the sum of the incremental virtual works done by all external forces Fi acting in conjunction with virtual displacements _si of the point on which the associated force is acting is zero:

 

 

This technique is useful for solving statics problems, with static forces of constraint. A static force of constraint is one that does no work on the system of interest, but merely holds a certain part of the system in place. In a statics problem there are no accelerations. We can extend the principle of virtual work to dynamics problems, i.e., ones in which real motions and accelerations occur, by introducing the concept of   inertial forces. For each parcel of matter in the system with mass m, Newton’s second law states that

 

F=ma:

 

We can make this dynamics problem look like a statics problem by defining an inertial force

 

F* = - ma

 

 

And rewriting equation (1.1.2) as

 

 

F total = F + F* = 0

 

D’Alembert’s principle is just the principle of virtual work with the inertial forces added to the list of forces that do work:

 

 

 

Fig 16

Figure 1.1.1: Sketch of bead of mass m sliding frictionless on a vertical hoop of radius R under the influence of gravity.

Mass falling under gravity

 

A trivial example would be a mass m falling under the effect of a constant gravitational field g. With z positive upward, the force on the mass is -mg and the work due to this force under vertical displacement

 

The inertial force is and the work is 

 

Setting the sum of the two to zero gives us

 

 

From which we infer the expected result

 

 

D’Alembert’s principle offers no advantages over normal procedures in this case. However, it becomes more economical in problems with constraints.

 

Bead on frictionless vertical hoop

 

Figure 1.1.1 illustrates the slightly more interesting problem of a bead sliding frictionless around a vertically oriented hoop of wire. Here the force of gravity is not in the direction of motion. The component of gravity normal to the hoop does no work on the bead. Nor does the force of the hoop on the bead that constrains the bead to move in a circle. The work on the bead due to gravity for a small displacement  along the wire 

 

The acceleration of the bead also has two components, a radial component

Where the tangential velocity is and a tangential component

 

The radial component of the inertial force mv2=R does no work. However, the tangential component 

Does:

 

 

D’Alembert’s principle thus gives us

 

 

 

Fig 18 sketch of Atwood’s machine

from which we get the governing equation

(This could equally well have been expressed in terms of s rather than _.)

 

References:

  1. Andy Ruina and Rudra Pratap , Introduction to Statics and Dynamics, Oxford University Press.
  2. Reddy Vijaykumar K. and K. Suresh Kumar, Singer's Engineering Mechanics. 
  3. F. P. Beer and E. R. Johnston, Mechanics for Engineers, Statics and Dynamics,
  4. McGraw Hill. Irving H. Shames, Engineering Mechanics, Prentice Hall. 

 

 


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