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Rashtrasant Tukadoji Maharaj Nagpur University, Maharashtra
Computer Engineering
Design Patterns
Rashtrasant Tukadoji Maharaj Nagpur University, Maharashtra, Computer Engineering Semester 6, Design Patterns Syllabus
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Syllabus
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Unit - 1 Introduction to Design Patterns and Observer Pattern
Unit – 1
Introduction to Design Patterns and Observer Pattern
1.1 Introduction to Design Patterns and Observer Pattern Basics of Design patterns
1.2 Description of design patterns
1.3 Catalog and organization of catalog
1.4 Design patterns to solve design problems
1.5 Selection of design pattern
1.6 Use of design patterns
Unit - 2 Creational Patterns
Unit 2
Creational Patterns
2.1 Creational Patterns Abstract Factory
2.2 Builder
2.3 Factory Method
2.4 Prototype
2.5 Singleton
2.6 Creational Patterns
Unit - 3 Structural Pattern
Unit 3
Structural Pattern
3.1 Structural Pattern Adapter
3.2 Bridge
3.3 Composite
3.4 Decorator
3.5 Facade
3.6 Flyweight
3.7 Proxy
3.8 Discussion of Structural Patterns
Unit 3
Structural Pattern
3.1 Structural Pattern Adapter
3.2 Bridge
3.3 Composite
3.4 Decorator
3.5 Facade
3.6 Flyweight
3.7 Proxy
3.8 Discussion of Structural Patterns
Unit 3
Structural Pattern
3.1 Structural Pattern Adapter
3.2 Bridge
3.3 Composite
3.4 Decorator
3.5 Facade
3.6 Flyweight
3.7 Proxy
3.8 Discussion of Structural Patterns
Unit - 4 Behavioral Patterns
Unit 4
Behavioral Patterns
4.1 Behavioral Patterns Chain of Responsibility
4.2 Command
4.3 Interpreter
4.4 Iterator
4.5 Mediator
4.6 Memento
4.7 Observer
4.8 State
4.9 Strategy
4.10 Template Method
4.11 Visitor
4.12 Discussion of Behavioral Patterns
Unit 4
Behavioral Patterns
4.1 Behavioral Patterns Chain of Responsibility
4.2 Command
4.3 Interpreter
4.4 Iterator
4.5 Mediator
4.6 Memento
4.7 Observer
4.8 State
4.9 Strategy
4.10 Template Method
4.11 Visitor
4.12 Discussion of Behavioral Patterns
Unit 4
Behavioral Patterns
4.1 Behavioral Patterns Chain of Responsibility
4.2 Command
4.3 Interpreter
4.4 Iterator
4.5 Mediator
4.6 Memento
4.7 Observer
4.8 State
4.9 Strategy
4.10 Template Method
4.11 Visitor
4.12 Discussion of Behavioral Patterns
Unit - 5 A Case Study
Unit – 5
A Case Study
5.1 Designing a Document Editor Design Problems
5.2 Document Structure
5.3 Formatting
5.4 Embellishing the User Interface
5.5 Supporting Multiple LookandFeel Standards
5.6 Supporting Multiple Window Systems
5.7 User Operations
5.8 Spelling Checking and Hyphenation
5.9 Summary
Unit – 5
A Case Study
5.1 Designing a Document Editor Design Problems
5.2 Document Structure
5.3 Formatting
5.4 Embellishing the User Interface
5.5 Supporting Multiple LookandFeel Standards
5.6 Supporting Multiple Window Systems
5.7 User Operations
5.8 Spelling Checking and Hyphenation
5.9 Summary
Unit – 5
A Case Study
5.1 Designing a Document Editor Design Problems
5.2 Document Structure
5.3 Formatting
5.4 Embellishing the User Interface
5.5 Supporting Multiple LookandFeel Standards
5.6 Supporting Multiple Window Systems
5.7 User Operations
5.8 Spelling Checking and Hyphenation
5.9 Summary
Unit - 6 Complexity Analysis of Design Patterns
Unit – 6
Complexity Analysis of Design Patterns
6.1 Complexity Analysis of Design Patterns
6.2 Methods to analyze the complexity of design patterns
6.3 Implementation techniques and applications of design pattern in game design
6.4 Product design
Unit – 6
Complexity Analysis of Design Patterns
6.1 Complexity Analysis of Design Patterns
6.2 Methods to analyze the complexity of design patterns
6.3 Implementation techniques and applications of design pattern in game design
6.4 Product design
Unit – 6
Complexity Analysis of Design Patterns
6.1 Complexity Analysis of Design Patterns
6.2 Methods to analyze the complexity of design patterns
6.3 Implementation techniques and applications of design pattern in game design
6.4 Product design
Download CSE Sem 6 syllabus pdf
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Other Subjects of Semester-2
Computer networks
Artificial intelligence
Software engineering & project management
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